BEST PRACTICES Sifteo Cubes are very different from other gaming platforms. The cubes are small, there is no pointing device, and there are multiple movable screens. That means you as a game designer need to rethink how you approach game design. Here are some best practices that will help you get in a Sifteo frame of mind.
Think small. The screens are small, so keep graphics simple and uncluttered.
Minimize text. Keep text short (half a tweet), avoid voiceover and complex audio.
Keep cubes moving. Use cube actions: press, tilt, shake, flip, & especially neighbor.
Use all three cubes. Cubes can all play the same role, or can play different roles.
Also use more cubes. How can your game get even better with 4 cubes? 6? 8? 12?
Play together. Encourage group play, around a table or standing in a circle.
OTHER GENRES TO EXPLORE Our first wave of games being released this fall include content-heavy character-based adventure games and puzzle games. Here are other genres of games you might explore.
Replayable games like Scrabble or card games.
Music games along the lines of Rock Band or Just Dance. Engage your body.
Construction games like Minecraft. May involve authoring tools living on the web.
Party games. Very easy to learn, played in a group, makes everyone laugh.
Gestural games. Physically active games that make good use of accelerometers.
GETTING STARTED It can be hard to think of a game idea for a new platform. Here are some ways to get started.
Play other Sifteo games. What good ideas can you build on?
Start with hands. Imagine the pattern of how the player moves the cubes.
Start with player experience. How players will interact? How will they feel?
Start with a (nonelectronic) game you love. Can you migrate its soul to Sifteo?
Start with technology. What unique games do Sifteo Cubes enable?